Game designer, developer, and fledgling novelist, Robert J. Schwalb hit the ground running in the roleplaying games industry over 10 years ago and shows no signs of slowing down any time soon. With over 200 game books, magazine articles, digital articles, and a novel to his name, his design and development have been featured in Dungeons & Dragons 3.5, Dungeons & Dragons 4E, the newest edition of Dungeons & Dragons, Dark Heresy, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, Witch Hunter, and numerous products for the d20 system.
Robert spent much of his early career as a freelance writer and game designer, helping to produce Fantasy Flight’s Grimm, Green Ronin Publishing’s Book of Fiends and The Black Company Campaign Setting, along with several other popular game books. Robert soon after became a designer and developer at Green Ronin Publishing, where he worked d20 products, Warhammer Fantasy Roleplay, and designed A Song of Ice and Fire Roleplaying.
In addition to his work at Green Ronin, Robert also produced game design and story work for Paradigm Concepts, for Witch Hunter: The Invisible World, and later began work for Wizards of the Coast, contributing to several 3rd Edition D&D sourcebooks such as Tome of Magic, Fiendish Codex 2, and Player’s Handbook 2, as well as sourcebooks for Star Wars Saga Edition.
Robert took a contractor position with Wizards of the Coast in 2008 and has spent his time there working on 4th Edition D&D product and spin-off product, Dark Sun Campaign Setting, D&D Gamma World: Famine in Far-Go, and the Book of Vile Darkness and as a design team member for the newest edition of Dungeons & Dragons (aka D&D Next).